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C# (CSharp) EnemyHandler.EnemyDestroyed示例
编程语言:
C# (CSharp)
类/类型:
EnemyHandler
方法/功能:
EnemyDestroyed
hotexamples.com的示例:
1
C# (CSharp) EnemyHandler.EnemyDestroyed - 已找到1个示例
。这些是从开源项目中提取的最受好评的
EnemyHandler.EnemyDestroyed
现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
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GetInstance(9)
GetPosition(7)
Create(6)
GetHealthSystem(4)
KnockBack(4)
GetDistToTarget(4)
Draw(4)
GetDirToPlayer(4)
GetComponent(4)
GetClosestEnemy(3)
Damage(3)
Update(3)
SetGetTarget(2)
AddEnemy(2)
EnemyConditionCalculatedFromPlayerLevelAndComplexity(2)
ChangeBoxCollider(2)
TakeDamage(1)
SetEffect(1)
normalHit(1)
Setup(1)
ShowAnimation(1)
SpawnEnemies(1)
Start(1)
StartCheckingEnemiesPositions(1)
StartUpdateEnemiesPaths(1)
StartSpawnRandomEnemyEveryPeriod(1)
StartWave(1)
StaticStartWave(1)
StopFollowingPlayer(1)
SwapState(1)
getEnemies(1)
getAggroedEnemies(1)
RandomFirePointTypeFromComplexity(1)
TestCounter(1)
ResetAfterGameOver(1)
IsCollidingWithSpell(1)
Propel(1)
GotoFightTurn(1)
CanHuntTarget(1)
Collide(1)
CreateEnemy(1)
DamageEnemyAtPoint(1)
DoEnemyActions(1)
EnemyDestroyed(1)
GetScore(1)
GetSpawnAmount(1)
GotoReadyTurn(1)
PossibleGunDataTypesFromComplexity(1)
Init(1)
Initialize(1)
常用方法
GetInstance (9)
GetPosition (7)
Create (6)
GetHealthSystem (4)
KnockBack (4)
GetDistToTarget (4)
Draw (4)
GetDirToPlayer (4)
GetComponent (4)
GetClosestEnemy (3)
常用方法
Damage (3)
Update (3)
SetGetTarget (2)
AddEnemy (2)
EnemyConditionCalculatedFromPlayerLevelAndComplexity (2)
ChangeBoxCollider (2)
TakeDamage (1)
SetEffect (1)
normalHit (1)
Setup (1)
ShowAnimation (1)
SpawnEnemies (1)
Start (1)
StartCheckingEnemiesPositions (1)
StartUpdateEnemiesPaths (1)
StartSpawnRandomEnemyEveryPeriod (1)
StartWave (1)
StaticStartWave (1)
StopFollowingPlayer (1)
SwapState (1)
常用方法
ShowAnimation (1)
SpawnEnemies (1)
Start (1)
StartCheckingEnemiesPositions (1)
StartUpdateEnemiesPaths (1)
StartSpawnRandomEnemyEveryPeriod (1)
StartWave (1)
StaticStartWave (1)
StopFollowingPlayer (1)
SwapState (1)
getEnemies (1)
getAggroedEnemies (1)
RandomFirePointTypeFromComplexity (1)
TestCounter (1)
ResetAfterGameOver (1)
IsCollidingWithSpell (1)
Propel (1)
GotoFightTurn (1)
CanHuntTarget (1)
Collide (1)
CreateEnemy (1)
DamageEnemyAtPoint (1)
DoEnemyActions (1)
EnemyDestroyed (1)
GetScore (1)
GetSpawnAmount (1)
GotoReadyTurn (1)
PossibleGunDataTypesFromComplexity (1)
Init (1)
Initialize (1)
常用方法
getEnemies (1)
getAggroedEnemies (1)
RandomFirePointTypeFromComplexity (1)
TestCounter (1)
ResetAfterGameOver (1)
IsCollidingWithSpell (1)
Propel (1)
GotoFightTurn (1)
CanHuntTarget (1)
Collide (1)
CreateEnemy (1)
DamageEnemyAtPoint (1)
DoEnemyActions (1)
EnemyDestroyed (1)
GetScore (1)
GetSpawnAmount (1)
GotoReadyTurn (1)
PossibleGunDataTypesFromComplexity (1)
Init (1)
Initialize (1)
InjectPathHandler (1)
Invoke (1)
IsCollidingWithPlayer (1)
AttemptTame (1)
IsDead (1)
Kill (1)
NextLevel (1)
removeEnemy (1)
示例#1
0
显示文件
文件:
Enemy.cs
项目:
Aspekt1024/TrixiePrototypes
public void Destroy() { handler.EnemyDestroyed(this); destroyTime = Time.time; }
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