void Start() { _renderer = GetComponentInChildren <SpriteRenderer>(); healthOgColor = _renderer.color; healthColorToLerp = healthOgColor; transform.position = transform.position + Vector3.right * 10; player = FindObjectOfType <Player>().transform; gun.enabled = false; gunRenderer = gun.GetComponent <SpriteRenderer>(); ogColor = gunRenderer.color; toLerp = ogColor; FindObjectOfType <Notification>().ShowBossHealth("Boss", healthBar); healthBar.SetMaxHealth(150); StartCoroutine(AtStart()); }