private void SpawnEnemies(EnemyGroup group) { if (inActiveGroups.Contains(group)) { inActiveGroups.Remove(group); } lastMoved = 0; activeGroups.Add(group); group.ActivateGroup(); }
private void SpawnEnemies(EnemyGroup group) { if (inActiveGroups.Contains(group)) { inActiveGroups.Remove(group); } lastMoved = 0; activeGroups.Add(group); group.ActivateGroup(); }