public bool Load(bool logging = true) { bool succeeded = true; ResourceManager.CopyDocumentFromArchive("Record/" + ShipParameter.FileName, MasterPath + "\\" + ShipParameter.FileName); succeeded &= EnemyFleet.Load(MasterPath); succeeded &= ShipParameter.Load(MasterPath); succeeded &= Construction.Load(MasterPath); succeeded &= ShipDrop.Load(MasterPath); succeeded &= Development.Load(MasterPath); succeeded &= Resource.Load(MasterPath); if (logging) { if (succeeded) { Utility.Logger.Add(2, "レコードをロードしました。"); } else { Utility.Logger.Add(3, "レコードのロードに失敗しました。"); } } return(succeeded); }
public bool Load(bool logging = true) { bool succeeded = true; ResourceManager.CopyFromArchive("Record/" + ShipParameter.FileName, MasterPath + "\\" + ShipParameter.FileName); succeeded &= EnemyFleet.Load(MasterPath); succeeded &= ShipParameter.Load(MasterPath); succeeded &= Construction.Load(MasterPath); succeeded &= ShipDrop.Load(MasterPath); succeeded &= Development.Load(MasterPath); succeeded &= Resource.Load(MasterPath); if (logging) { if (succeeded) { Utility.Logger.Add(2, LoggerRes.LoadedRecords); } else { Utility.Logger.Add(3, LoggerRes.FailedLoadingRecords); } } return(succeeded); }
public void Load() { bool successed = true; successed &= EnemyFleet.Load(MasterPath); successed &= ShipParameter.Load(MasterPath); //successed &= Construction.Load( MasterPath ); //successed &= ShipDrop.Load( MasterPath ); //successed &= Development.Load( MasterPath ); //successed &= Resource.Load( MasterPath ); if (successed) { Utility.Logger.Add(2, "レコードをロードしました。"); } else { Utility.Logger.Add(3, "レコードのロードに失敗しました。"); } }