void Start() { enemyFOV = transform.GetComponent <EnemyFieldOfViewController>(); if (enemyFOV == null) { Debug.LogError("Enemy field of view not found"); } pf = gameObject.AddComponent <Pathfinding>(); }
void OnSceneGUI() { EnemyFieldOfViewController enemyFOV = target as EnemyFieldOfViewController; Handles.color = Color.grey; Handles.DrawWireArc(enemyFOV.transform.position, Vector3.up, Vector3.forward, 360, enemyFOV.viewRadius); Handles.color = Color.black; Vector3 angleLineA = enemyFOV.CalculateDirectionFromAngle(-enemyFOV.viewAngle / 2); Vector3 angleLineB = enemyFOV.CalculateDirectionFromAngle(enemyFOV.viewAngle / 2); Handles.DrawLine(enemyFOV.transform.position, enemyFOV.transform.position + angleLineA * enemyFOV.viewRadius); Handles.DrawLine(enemyFOV.transform.position, enemyFOV.transform.position + angleLineB * enemyFOV.viewRadius); Handles.color = new Color(1, 1, 1, .2f); Handles.DrawSolidArc(enemyFOV.transform.position, Vector3.up, angleLineA, enemyFOV.viewAngle, enemyFOV.viewRadius); }