void OnSceneGUI() { EnemyFieldOfView fow = (EnemyFieldOfView)target; Handles.color = Color.white; Handles.DrawWireArc(fow.transform.position, Vector3.forward, Vector3.up, 360, fow.viewRadius); Vector3 viewAngleA = fow.DirFromAngle(-fow.viewAngle / 2f); Vector3 viewAngleB = fow.DirFromAngle(fow.viewAngle / 2f); Handles.DrawLine(fow.transform.position, fow.transform.position + viewAngleA * fow.viewRadius); Handles.DrawLine(fow.transform.position, fow.transform.position + viewAngleB * fow.viewRadius); }
void OnSceneGUI() { EnemyFieldOfView fov = (EnemyFieldOfView)target; Handles.color = Color.white; Handles.DrawWireArc(fov.transform.position, Vector3.forward, Vector3.right, 360, fov.viewRadius); Vector3 viewAngleA = fov.DirFromAngle(-fov.viewAngle + 180 / 2, false); Vector3 viewAngleB = fov.DirFromAngle(fov.viewAngle + 180 / 2, false); Handles.DrawLine(fov.transform.position, fov.transform.position + viewAngleA * fov.viewRadius); Handles.DrawLine(fov.transform.position, fov.transform.position + viewAngleB * fov.viewRadius); if (fov.canSeeTarget) { Handles.color = Color.red; Handles.DrawLine(fov.transform.position, fov.seekedObject.position); } }