// Use this for initialization void Awake() { stateMan = GetComponent <EnemyStateManager>(); aimIk = GetComponent <AimIK>(); equipMan = GetComponent <EnemyEquipmentManager>(); abilities = GetComponent <EnemyAbilities>(); //条件を否定 ignoreMask = ~ignoreMask; }
private void Awake() { stateMan = GetComponent <EnemyStateManager>(); nav = GetComponent <NavMeshAgent>(); anim = GetComponent <Animator>(); equipMan = GetComponent <EnemyEquipmentManager>(); abilities = GetComponent <EnemyAbilities>(); //ナビゲーションだと動かない限りローテーションが更新されないのでナビゲーションのローテーションは切る nav.updateRotation = false; }
// Use this for initialization private void Awake() { equipMan = GetComponent <EnemyEquipmentManager>(); abilities = GetComponent <EnemyAbilities>(); stateMan = GetComponent <EnemyStateManager>(); }