// Use this for initialization
    void Awake()
    {
        stateMan  = GetComponent <EnemyStateManager>();
        aimIk     = GetComponent <AimIK>();
        equipMan  = GetComponent <EnemyEquipmentManager>();
        abilities = GetComponent <EnemyAbilities>();

        //条件を否定
        ignoreMask = ~ignoreMask;
    }
示例#2
0
        private void Awake()
        {
            stateMan  = GetComponent <EnemyStateManager>();
            nav       = GetComponent <NavMeshAgent>();
            anim      = GetComponent <Animator>();
            equipMan  = GetComponent <EnemyEquipmentManager>();
            abilities = GetComponent <EnemyAbilities>();

            //ナビゲーションだと動かない限りローテーションが更新されないのでナビゲーションのローテーションは切る
            nav.updateRotation = false;
        }
示例#3
0
 // Use this for initialization
 private void Awake()
 {
     equipMan  = GetComponent <EnemyEquipmentManager>();
     abilities = GetComponent <EnemyAbilities>();
     stateMan  = GetComponent <EnemyStateManager>();
 }