示例#1
0
    //public MonsterConfig monster;

    public static void OpenWindow()
    {
        EnemyEditorWindow enemyWindow = (EnemyEditorWindow)GetWindow(typeof(EnemyEditorWindow));

        enemyWindow.wantsMouseMove = true;
        enemyWindow.Show();
    }
示例#2
0
    private void OnGUI()
    {
        enemyScriptable = (EnemyConfig)EditorGUILayout.ObjectField(enemyScriptable, typeof(EnemyConfig), false);


        if (GUI.Button(new Rect(30, 30, 50, 30), "Load"))
        {
            EnemyEditorWindow enemyEditorWindow = (EnemyEditorWindow)GetWindow(typeof(EnemyEditorWindow));

            if (enemyScriptable != null)
            {
                enemyEditorWindow.enemyName  = enemyScriptable.enemyName;
                enemyEditorWindow.health     = enemyScriptable.health;
                enemyEditorWindow.damage     = enemyScriptable.damage;
                enemyEditorWindow.speed      = enemyScriptable.speed;
                enemyEditorWindow.melee      = enemyScriptable.melee;
                enemyEditorWindow.flyMonster = enemyScriptable.flyMonster;
                enemyEditorWindow.head       = enemyScriptable.head;
                enemyEditorWindow.body       = enemyScriptable.body;
                enemyEditorWindow.leftArm    = enemyScriptable.leftArm;
                enemyEditorWindow.rightArm   = enemyScriptable.rightArm;
            }

            enemyEditorWindow.Show();
            Close();
        }
    }
示例#3
0
    /// <summary>
    /// Estetica general de la ventana y botones para crear/cargar los niveles.
    /// </summary>
    private void OnGUI()
    {
        minSize = new Vector2(300, 200);
        maxSize = minSize;

        //-------------------------------------------
        EditorGUILayout.Space();
        EditorGUILayout.LabelField("ENEMIES EDITOR", _style1);
        EditorGUILayout.Space();
        EditorGUI.DrawRect(GUILayoutUtility.GetRect(100, 2), Color.black);

        //-------------------------------------------
        bool createEnemy = GUI.Button(new Rect(75, 50, 150, 50), "Create a Enemy");

        if (createEnemy)
        {
            EnemyEditorWindow levelConfig = (EnemyEditorWindow)GetWindow(typeof(EnemyEditorWindow));
            levelConfig.Show();
            Close();
        }

        //-------------------------------------------
        bool loadEnemy = GUI.Button(new Rect(75, 110, 150, 50), "Load Enemy");

        if (loadEnemy)
        {
            EnemyLoadWindow levelLoader = (EnemyLoadWindow)GetWindow(typeof(EnemyLoadWindow));

            levelLoader.Show();
            Close();
        }
    }
示例#4
0
    /// <summary>
    /// Loads all the libraries for the editors.
    /// </summary>
    void LoadLibraries()
    {
        battleEditor     = new BattleEditorWindow(battleLibrary, battleContainer);
        characterEditor  = new CharacterEditorWindow(characterLibrary, charContainer, poseList);
        enemyEditor      = new EnemyEditorWindow(enemyLibrary, enemyContainer);
        backgroundEditor = new BackgroundEditorWindow(backgroundLibrary, backgroundContainer);
        itemEditor       = new ItemEditorWindow(itemLibrary, itemContainer);
        moduleEditor     = new ModuleEditorWindow(moduleLibrary, moduleContainer);

        InitializeWindow();
    }
    /// <summary>
    /// Loads all the libraries for the editors.
    /// </summary>
    void LoadLibraries()
    {
        battleEditor     = new BattleEditorWindow(battleLibrary, battleContainer);
        characterEditor  = new CharacterEditorWindow(characterLibrary, charContainer, poseList);
        enemyEditor      = new EnemyEditorWindow(enemyLibrary, enemyContainer);
        backgroundEditor = new BackgroundEditorWindow(backgroundLibrary, backgroundContainer);
        itemEquipEditor  = new ItemEquipEditorWindow(itemEquipLibrary, itemEquipContainer);
        kanjiEditor      = new KanjiEditorWindow(kanjiLibrary, kanjiContainer);
        musicEditor      = new MusicEditorWindow(musicLibrary, musicContainer);

        InitializeWindow();
    }
示例#6
0
 private static void Open()
 {
     _window = GetWindow <EnemyEditorWindow>();
     _window.titleContent = new GUIContent("敌人编辑器");
     _window.position     = GUIHelper.GetEditorWindowRect().AlignCenter(800, 500);
 }