protected override void StartChild() { m_body = GetComponent <Rigidbody2D>(); detector.AttachCallback(this); m_flipDelay = lookTime; m_animator.SetInteger("AnimState", 1); }
// Use this for initialization void Start() { m_body = GetComponent <Rigidbody2D>(); m_animator = GetComponent <Animator>(); if (m_detector != null) { m_detector.AttachCallback(this); } state = State.IDLE; m_checkDelay = checkDelay; m_health = health; }