private void Start() { player = GameObject.FindWithTag("Player"); DetectRange = 70.0f; enemyDetection = player.GetComponent <EnemyDetection>(); healthBar = gameObject.transform.Find("EnemyHealth/HealthBar").gameObject.GetComponent <Slider>(); if (gameObject.transform.Find("guitar")) { guitar = gameObject.transform.Find("guitar").gameObject; } maxHealth = health; healthBar.maxValue = maxHealth; healthBar.minValue = 0; healthBar.value = maxHealth; gameObject.transform.Find("EnemyHealth/EnemyName").gameObject.GetComponent <Text>().text = enemyName; gameObject.transform.Find("EnemyHealth").gameObject.SetActive(false); nav = transform.parent.GetComponent <NavMeshAgent>(); //PopUpParent = GameObject.FindGameObjectWithTag("PopUpParent"); canMove = true; canWander = true; //SeesPlayer = false; // Warp position to nav mesh. if (nav.enabled && !nav.isOnNavMesh) { var position = transform.position; NavMesh.SamplePosition(position, out hit, 10.0f, 1); position = hit.position; nav.Warp(position); } }
// Use this for initialization void Start() { fsm.ChangeState(States.Normal); //Movement Variables walkSpeed = WalkSpeed; //HB Bar UI MyGUI = GameObject.Find("Canvas"); SetHPBar(); //Visibility Zone EnemyVisibility = VisibilityZone.GetComponentInChildren <EnemyVisibility>(); InVisibilityZone = EnemyVisibility.InVisibilityZone; //Detection Zone EnemyDetection = DetectionZone.GetComponentInChildren <EnemyDetection>(); InDetectionZone = EnemyDetection.InDetectionZone; //Player find to follow Player = GameManager.instance.player.transform; if (BehaivourType == Behaivour.Flying) { GetComponent <AIDestinationSetter>().target = Player; } }
private void OnCollisionEnter(Collision collision) { if (collision.gameObject.tag == "Enemy") { m_enemyDetection = collision.gameObject.GetComponent <EnemyDetection>(); } }
// Start is called before the first frame update void Start() { ed = GetComponent <EnemyDetection>(); ed.EnemyDetected += Aim; ed.OutOfRange += OutOfRange; laserBullet = GetComponent <AudioSource>(); }
// Start is called before the first frame update void Start() { ed = GetComponent <EnemyDetection>(); ed.EnemyDetected += Lunch; rb = GetComponent <Rigidbody>(); bombTransform = transform; player = GameObject.FindGameObjectWithTag("Player"); }
void Start() { enemyManager = FindObjectOfType <EnemyManager>(); animator = GetComponent <Animator>(); enemyDetection = GetComponentInChildren <EnemyDetection>(); playerInput = GetComponent <PlayerInput>(); impulseSource = GetComponentInChildren <CinemachineImpulseSource>(); }
protected virtual void Awake() { animationScript = GetComponent <EnemyAnimations>(); detectionScript = GetComponent <EnemyDetection>(); aI = GetComponent <NavMeshAgent>(); currentState = EnemyState.Initial; awaitReaction = new WaitForSeconds(reactionTime); }
private void Awake() { if (instance != null) { Debug.LogWarning("Il y a plus d'une instance de EnemyDetection dans la scène."); return; } instance = this; }
void Start() { enemyManager = FindObjectOfType <EnemyManager>(); animator = GetComponent <Animator>(); enemyDetection = GetComponentInChildren <EnemyDetection>(); //movementInput = GetComponent<MovementInput>(); movementInput = GetComponent <ThirdPersonMovement>(); impulseSource = GetComponentInChildren <CinemachineImpulseSource>(); }
// Start is called before the first frame update void Start() { enemyDetection = GetComponentInChildren <EnemyDetection>(); playerCombat = FindObjectOfType <CombatScript>(); skinMeshList = GetComponentsInChildren <SkinnedMeshRenderer>(); anim = GetComponent <Animator>(); swordOrigRot = sword.localEulerAngles; swordOrigPos = sword.localPosition; swordMesh = sword.GetComponentInChildren <MeshRenderer>(); swordMesh.enabled = false; }
private void MakeEnemy(float x, float y, GameObject prefab) { GameObject enemy = Object.Instantiate(prefab); Enemy e = enemy.GetComponent <Enemy>(); e.battleSpawn = new GameObject[] { prefab, prefab }; EnemyDetection detect = enemy.GetComponent <EnemyDetection>(); detect.MaxRadius = 1.4f; detect.DetectionRadius = 1.4f; detect.EncounterRadius = 1.4f; PutObject(x, y, enemy); }
void Start() { Anim = GetComponent <Animator>(); Agent = GetComponent <NavMeshAgent>(); EnemyDetection = GetComponent <EnemyDetection>(); EnemyCollider = GetComponent <CapsuleCollider>(); SecondStageStand = GetComponent <ParticleSystem>(); HearingZone = GameObject.FindGameObjectWithTag("HearingZone").GetComponent <SphereCollider>(); Agent.stoppingDistance = AttackRange; AttackCombo = 5; IsCharge = false; EnemyStatus = Enemy.Patrol; }
void OnSceneGUI() { EnemyDetection fov = (EnemyDetection)target; Handles.color = Color.green; Handles.DrawWireArc(fov.transform.position, Vector3.up, Vector3.forward, 360, fov.viewRadius); Vector3 viewAngleA = fov.DirectionFromAngle(-fov.viewAngle / 2, false); Vector3 viewAngleB = fov.DirectionFromAngle(fov.viewAngle / 2, false); Handles.color = new Color(0, 1, 1, .2f); Handles.DrawLine(fov.transform.position, fov.transform.position + viewAngleA * fov.viewRadius); Handles.DrawLine(fov.transform.position, fov.transform.position + viewAngleB * fov.viewRadius); Handles.DrawSolidArc(fov.transform.position, fov.transform.up, viewAngleA, fov.viewAngle, fov.viewRadius); }
void Start() { enemyManager = GetComponentInParent <EnemyManager>(); animator = GetComponent <Animator>(); characterController = GetComponent <CharacterController>(); playerCombat = FindObjectOfType <CombatScript>(); enemyDetection = playerCombat.GetComponentInChildren <EnemyDetection>(); playerCombat.OnHit.AddListener((x) => OnPlayerHit(x)); playerCombat.OnCounterAttack.AddListener((x) => OnPlayerCounter(x)); playerCombat.OnTrajectory.AddListener((x) => OnPlayerTrajectory(x)); MovementCoroutine = StartCoroutine(EnemyMovement()); }
// Since Enemy is never created as a gameobject, this is used instead of Unity's Start() protected void Start() { rb2d = GetComponent <Rigidbody2D>(); detect = GetComponent <EnemyDetection>(); wall = SpriteLibrary.library.Wall; if (textBox != null) { textBox = Instantiate(textBox, transform); textBox.transform.localPosition = Vector2.zero; Textbox box = textBox.GetComponent <Textbox>(); box.AddTitle(GetName()); foreach (GameObject backup in battleSpawn) { box.AddSub(backup.GetComponent <Enemy>().GetName()); } } }
// Start is called before the first frame update void Start() { left = transform.parent.transform.GetChild(6).GetComponent <LeftPlayers>(); right = transform.parent.transform.GetChild(7).GetComponent <RightPlayers>(); rotateObject = transform.parent.transform.GetChild(4).gameObject; // follow = GameObject.Find("EnemyFollow").GetComponent<EnemyFollow>(); if (transform.parent.gameObject.tag == strings.PlayerGoal) { goalFlag = 1; } Time.timeScale = 1f; enemyScript = GetComponentInParent <EnemyDetection>(); ball = GameObject.FindWithTag(strings.Ball); rbBall = ball.GetComponent <Rigidbody>(); }
public void Update() { enemy = EnemyDetection.GetClosestEnemy(EnemyDetection.enemies, transform); //Add self created gravity rb.AddForce(new Vector3(0, -gravity * rb.mass, 0)); StartCoroutine(Die()); Sprint(); Attack(); PhaseAttack(); PhaseDash(); Health(); PhaseCD(); }
private void OnSceneGUI() { EnemyDetection fow = (EnemyDetection)target; Handles.color = Color.white; Handles.DrawWireArc(fow.transform.position, Vector3.forward, Vector3.left, 360, fow.viewRadius); Vector3 viewAngleA = fow.DirFromAngle(-fow.viewAngle / 2, false); Vector3 viewAngleB = fow.DirFromAngle(fow.viewAngle / 2, false); Handles.DrawLine(fow.transform.position, fow.transform.position + viewAngleA * fow.viewRadius); Handles.DrawLine(fow.transform.position, fow.transform.position + viewAngleB * fow.viewRadius); Handles.color = Color.red; foreach (Transform visibleTarget in fow.visibleTargets) { Handles.DrawLine(fow.transform.position, visibleTarget.position); Debug.Log("Enemy detected"); } }
protected override void Init() { base.Init(); navMeshAgent = GetComponent <NavMeshAgent>(); if (Object_Camp == CampEnum.Alliance) { EnemyLayer = 9; } else { EnemyLayer = 8; } attack_Data = GameMapManager.Instance.GetAttackData(Object_UnitName.ToString()); StopToAttackDistance = attack_Data.maxDetectable_Range; shell_Type = attack_Data.shell_Type; shell_Damage = attack_Data.shell_Damage; attack_Speed = attack_Data.attack_Speed; if (transform.Find("Detector") != null) { enemyDetection = transform.Find("Detector").GetComponent <EnemyDetection>(); enemyDetection.Init(attack_Data, Object_Radius, GetComponent <IGameUnitBattleFun>()); } }
void FixedUpdate() { transform.position = new Vector3(transform.position.x, Mathf.Clamp(transform.position.x, 0.0f, 0.05f), transform.position.z); if (isActive == false) { this.gameObject.SetActive(false); } if (over == 1) { enemyAnim.SetBool("isRunning", false); } if (gameOverDisplay.activeSelf == true || levelCompleteDis.activeSelf == true) { over = 1; } for (int i = 0; i < go.Length; i++) { if (go[i].GetComponent <EnemyDetection>().possessBall == true && i != flagActive) { enemyDetectionScript = go[i].GetComponent <EnemyDetection>(); PlayerDetection = go[i].transform.GetChild(2).gameObject; possessScript = PlayerDetection.GetComponent <BallPossesion>(); active = go[i]; flagActive = i; } } if (enemyKickFlag == 0 && over == 0 && activeScript.activeBehaviour == 1) { enemyAnim.SetBool("isRunning", true); transform.LookAt(ball.transform); transform.Translate(Vector3.forward * enemySpeed * Time.deltaTime); } }
private void Start() { player = GameObject.FindWithTag("Player").transform; playerSpeed = player.gameObject.GetComponent <PlayerController>().speed; enemyDetection = player.gameObject.GetComponentInChildren <EnemyDetection>(); }
void Start() { AI = GetComponentInParent <EnemyAI>(); Col = GetComponent <SphereCollider>(); Ed = GetComponentInParent <EnemyDetection>(); }
// Start is called before the first frame update void Start() { enemy = GetComponent <EnemyDetection>(); }
void Start() { ed = GameObject.FindObjectOfType <EnemyDetection>(); pu = GameObject.FindObjectOfType <PlayerUI>(); StartCoroutine("ResetUI"); }
void Start() { player = Player.Instance; enemy = GameObject.FindGameObjectWithTag("Enemy").GetComponent <EnemyDetection>(); }
new void Update() { base.Update(); // Update all collisions here wasOnGround = onGround; onGround = OnGround(); //Debug.Log(BehaivourType.ToString()); //if (BehaivourType == Behaivour.Flying) //{ // float dist = Vector3.Distance(transform.position, Player.transform.position); // if (dist < distanceDetecting) // { // Debug.Log("враг заметил"); // //TODO враг в зоне и движется // } //} EnemyVisibility = VisibilityZone.GetComponentInChildren <EnemyVisibility>(); InVisibilityZone = EnemyVisibility.InVisibilityZone; EnemyDetection = DetectionZone.GetComponentInChildren <EnemyDetection>(); InDetectionZone = EnemyDetection.InDetectionZone; //Bow Attack timer if (bowAttackCooldownTimer > 0f) { bowAttackCooldownTimer -= Time.deltaTime; } //Bow Attack timer if (castAttackCooldownTimer > 0f) { castAttackCooldownTimer -= Time.deltaTime; } //Melee Attack timer if (meleeAttackCooldownTimer > 0f) { meleeAttackCooldownTimer -= Time.deltaTime; } if (firstSpecialAttackCooldownTimer > 0f) { firstSpecialAttackCooldownTimer -= Time.deltaTime; } if (secondSpecialAttackCooldownTimer > 0f) { secondSpecialAttackCooldownTimer -= Time.deltaTime; } if (thirdSpecialAttackCooldownTimer > 0f) { thirdSpecialAttackCooldownTimer -= Time.deltaTime; } if (blinkCooldownTimer > 0f) { blinkCooldownTimer -= Time.deltaTime; } if (expectationCooldownTimer > 0f) { expectationCooldownTimer -= Time.deltaTime; } if (turnCooldownTimer > 0f) { turnCooldownTimer -= Time.deltaTime; } //if (stunedCooldownTimer > 0f) //{ // stunedCooldownTimer -= Time.deltaTime; //} if (ShowHP != null) { // получаем экранные координаты расположения врага Vector3 screenPos = metka.transform.position; // задаем координаты расположения хп ShowHP.transform.position = screenPos; } }
// Start is called before the first frame update void Start() { ed = GetComponent <EnemyDetection>(); ed.EnemyDetected += Aim; ed.OutOfRange += OutOfRange; }