private void Start() { neutralPos = rb.transform.rotation; enemy = GameObject.FindGameObjectWithTag("Enemy").transform; enemyDestinationChooser = enemy.GetComponent <EnemyDestinationChooser>(); enemyAgent = enemy.GetComponent <NavMeshAgent>(); }
// Start is called before the first frame update void Start() { agent = GetComponent <NavMeshAgent>(); chooser = GetComponent <EnemyDestinationChooser>(); spotter = GetComponent <EnemyPlayerSpotter>(); player = spotter.Player; anim = GetComponentInChildren <Animator>(); }
// Start is called before the first frame update void Start() { player = GameObject.FindGameObjectWithTag("Player").transform; playerMov = player.GetComponent <PlayerMovement>(); cam = Camera.main.transform; chooser = GetComponent <EnemyDestinationChooser>(); playerCandle = GameObject.FindGameObjectWithTag("Candle").transform; }
// Start is called before the first frame update void Start() { chooser = FindObjectOfType <EnemyDestinationChooser>(); }
// Start is called before the first frame update void Start() { spotter = GetComponentInParent <EnemyPlayerSpotter>(); chooser = GetComponentInParent <EnemyDestinationChooser>(); }