public string description; // 描述信息 public void SetEnemyData(EnemyDataContainer enemyDataContainer) { profile = enemyDataContainer.profile; enemyName = enemyDataContainer.enemyName; health = enemyDataContainer.health; attack = enemyDataContainer.attack; defence = enemyDataContainer.defence; moveSpeed = enemyDataContainer.moveSpeed; detectRadius = enemyDataContainer.detectRadius; attackRadius = enemyDataContainer.attackRadius; description = enemyDataContainer.description; }
private void Awake() { if (playerData == null) { playerData = FindObjectOfType <PlayerDataContainer>(); } if (enemyData == null) { enemyData = FindObjectOfType <EnemyDataContainer>(); } //if (projectiles == null) projectiles = FindObjectOfType<ProjectileList>(); if (spawnerData == null) { spawnerData = FindObjectOfType <EnemySpawnerData>(); } if (objectsInView == null) { objectsInView = FindObjectOfType <ObjectsInCameraView>(); } }
public void Awake() { Singleton = this; }