// Use this for initialization
    void Start()
    {
        //	Get position to place health bar
        healthBarPos = this.transform.FindChild ("Health Bar Pos");
        healthBar = Instantiate (barQuadFab, healthBarPos.position, Quaternion.identity) as GameObject;

        controller = this.gameObject.GetComponent<EnemyController_Base> ();
    }
 void transitionChase(GameObject chase)
 {
     objectHealing = chase;
     objectHealingScript = chase.GetComponent<EnemyController_Base>();
     currState = EnemyState.CHASE;
 }