private void StopGame() { isPause = true; waveManager.Activate(false); playerController.Activate(false); cameraManager.Activate(false); GameObject[] enemies = GameObject.FindGameObjectsWithTag("Enemy"); enemyControllers = new List <EnemyController>(); foreach (GameObject enemy in enemies) { EnemyController temp = enemy.GetComponent <EnemyController>(); temp.Activate(false); enemyControllers.Add(temp); } }
private void SpawnEnemy(EnemyController enemyPrefab, EnemyType enemyType) { EnemyController pooledEnemyController = _enemyPool.FirstOrDefault(enemy => enemy.IsActive == false && enemy.EnemyType == enemyType); Vector2 position = new Vector2(_spawnPositionX, Random.Range(_spawnPositionYRange.x, _spawnPositionYRange.y)); if (pooledEnemyController == null) { GameObject enemyGameObject = Instantiate(enemyPrefab.gameObject, position, Quaternion.identity, _enemyContainer.transform); pooledEnemyController = enemyGameObject.GetComponent <EnemyController>(); pooledEnemyController.Initialize(_castleController); _enemyPool.Add(pooledEnemyController); } pooledEnemyController.Activate(position); }
void StartGame() { player.Activate(); enemyController.Activate(); CameraManager.ActiveCamera("TPSView"); }