private void OnTriggerEnter2D(Collider2D other) { EnemyContoller akFish = other.GetComponent <EnemyContoller>(); if (akFish != null) { akFish.BeCoiled(); Destroy(this.gameObject); } Debug.Log("触手缠绕"); }
private void OnTriggerEnter2D(Collider2D other) { EnemyContoller akFish = other.GetComponent <EnemyContoller>(); if (akFish != null) { akFish.BeCoiled(); Destroy(this.gameObject); } Debug.Log("触手缠绕"); }