void UpdateScreenPosition() { if (!enemy) { return; } if (!character) { return; } enemyStart = enemy.position; enemyEnd = enemyStart; enemyEnd.y = ((-115f * order) + 240f) / 55.18766666666667f; t = 0; if (order == 0) { StartCoroutine(character.Show()); } else { StartCoroutine(character.Hide()); } }