示例#1
0
    IEnumerator DealCard()
    {
        gameState = GameState.CardGenerating;
        if (currentHeroName == "hero1")
        {
            GameObject cardGo = cardGenerator.RandomGenerateCard();
            yield return(new WaitForSeconds(2f));

            MyCard.AddCard(cardGo);
        }
        else
        {
            GameObject cardGo = cardGenerator.RandomGenerateCard();
            yield return(new WaitForSeconds(2f));

            EnemyCard.AddCard(cardGo);
        }
        gameState = GameState.PlayCard;
        GameObject.Find("myCard").GetComponent <myCard>().UpdateShow();
        timer = 0;
    }
示例#2
0
    //处理每回合的发牌
    IEnumerator DealCard()
    {
        gameState = GameState.CardGenerating;
        if (currentHeroName == "hero1")
        {
            GameObject cardGo = cardGenerator.RandomGenerCard();//调用方法生成一个随机卡牌//等2秒
            yield return(new WaitForSeconds(2f));

            //把这个卡片放在卡牌管理器内
            myCard.AddCard(cardGo);

            cardGo = cardGenerator.RandomGenerCard();//调用方法生成一个随机卡牌//等2秒
            yield return(new WaitForSeconds(2f));

            //把这个卡片放在卡牌管理器内
            enemyCard.AddCard(cardGo);
        }
        else
        {
            GameObject cardGo = cardGenerator.RandomGenerCard();//调用方法生成一个随机卡牌//等2秒
            yield return(new WaitForSeconds(2f));

            //把这个卡片放在卡牌管理器内
            enemyCard.AddCard(cardGo);
        }

        gameState = GameState.PlayCard;
        timer     = 0;
    }