public virtual void Destroy() { // Generated Destroy SpriteManager.RemovePositionedObject(this); if (Used) { EnemyBulletFactory.MakeUnused(this, false); } if (Collision != null) { ShapeManager.RemoveOneWay(Collision); } if (SpriteInstance != null) { SpriteManager.RemoveSpriteOneWay(SpriteInstance); } CustomDestroy(); }
// Generated AddToManagers public override void AddToManagers() { BulletFactory.Initialize(BulletList, ContentManagerName); EnemyBulletFactory.Initialize(EnemyBulletList, ContentManagerName); TiledMap.AddToManagers(); TileCollisionShapes.AddToManagers(); PlayerInstance.AddToManagers(mLayer); EntityCollisionShapes.AddToManagers(); EnemyCollisionGround.AddToManagers(); TextManager.AddText(TheEndText); if (TheEndText.Font != null) { TheEndText.SetPixelPerfectScale(SpriteManager.Camera); } if (TheEndText.Font != null) { TheEndText.SetPixelPerfectScale(mLayer); } base.AddToManagers(); AddToManagersBottomUp(); CustomInitialize(); }
private void CreateEnemyShipSpawner() { var enemyShipSpawnerGameObject = Game.Create <GameObject>(); var enemyShipSpawnerTransform = enemyShipSpawnerGameObject.AddComponent <Transform>(); enemyShipSpawnerTransform.Position = new Vector2(0, 0); enemyShipSpawnerTransform.Scale = new Vector2(10, 10); enemyShipSpawnerTransform.Direction = new Vector2(0, 1); var enemyShipSpawnerComponent = enemyShipSpawnerGameObject.AddComponent <CooldownSpawner <EnemyShip> >(); enemyShipSpawnerComponent.Cooldown = 200; var enemyShipFactory = new EnemyShipFactory(); var enemyPlayerBulletFactory = new EnemyBulletFactory(); enemyPlayerBulletFactory.Spawned.AddListener((x) => unityEnemyBulletFactory.OnSpawn(game, x)); enemyShipFactory.BulletFactory = enemyPlayerBulletFactory; enemyShipFactory.Spawned.AddListener((x) => unityEnemyShipFactory.OnSpawn(game, x)); enemyShipSpawnerComponent.Factory = enemyShipFactory; }
public override void Destroy() { // Generated Destroy BulletFactory.Destroy(); EnemyBulletFactory.Destroy(); if (mStartLevel != null) { mStartLevel.Destroy(); mStartLevel = null; } if (mLevel2 != null) { mLevel2.Destroy(); mLevel2 = null; } if (mLevel3 != null) { mLevel3.Destroy(); mLevel3 = null; } if (mLevel4 != null) { mLevel4.Destroy(); mLevel4 = null; } if (mEndLevel != null) { mEndLevel.Destroy(); mEndLevel = null; } BulletList.MakeOneWay(); NextLevelEntityList.MakeOneWay(); SignEntityList.MakeOneWay(); ActionEntityList.MakeOneWay(); EnemyBulletList.MakeOneWay(); EnemyCornerList.MakeOneWay(); GroundEnemyList.MakeOneWay(); if (TiledMap != null) { TiledMap.Destroy(); } if (TileCollisionShapes != null) { TileCollisionShapes.RemoveFromManagers(ContentManagerName != "Global"); } for (int i = BulletList.Count - 1; i > -1; i--) { BulletList[i].Destroy(); } for (int i = NextLevelEntityList.Count - 1; i > -1; i--) { NextLevelEntityList[i].Destroy(); } if (PlayerInstance != null) { PlayerInstance.Destroy(); PlayerInstance.Detach(); } for (int i = SignEntityList.Count - 1; i > -1; i--) { SignEntityList[i].Destroy(); } for (int i = ActionEntityList.Count - 1; i > -1; i--) { ActionEntityList[i].Destroy(); } for (int i = EnemyBulletList.Count - 1; i > -1; i--) { EnemyBulletList[i].Destroy(); } for (int i = EnemyCornerList.Count - 1; i > -1; i--) { EnemyCornerList[i].Destroy(); } for (int i = GroundEnemyList.Count - 1; i > -1; i--) { GroundEnemyList[i].Destroy(); } if (EntityCollisionShapes != null) { EntityCollisionShapes.RemoveFromManagers(ContentManagerName != "Global"); } if (EnemyCollisionGround != null) { EnemyCollisionGround.RemoveFromManagers(ContentManagerName != "Global"); } if (TheEndText != null) { TextManager.RemoveText(TheEndText); } BulletList.MakeTwoWay(); NextLevelEntityList.MakeTwoWay(); SignEntityList.MakeTwoWay(); ActionEntityList.MakeTwoWay(); EnemyBulletList.MakeTwoWay(); EnemyCornerList.MakeTwoWay(); GroundEnemyList.MakeTwoWay(); base.Destroy(); CustomDestroy(); }