示例#1
0
    /* --------------------------------------------------------------------- */

    #region Construction

    #endregion

    /* --------------------------------------------------------------------- */

    #region Unity Methods

    // Use this for initialization
    void Start()
    {
        this._bulletPool = new List <EnemyBullet>();

        for (int i = 0; i < this._bulletLimit; i++)
        {
            GameObject  enemyBullet       = Instantiate(this._bulletPrefab);
            EnemyBullet enemyBulletScript = enemyBullet.GetComponent <EnemyBullet>();
            enemyBulletScript.Initialise(this);

            this._bulletPool.Add(enemyBulletScript);
        }
    }