void Start() { _knockBack = GetComponent <KnockBack>(); _enemy = transform.parent.GetComponent <EnemyBasicAI>(); _anim = _enemy.Anim; if (_anim == null) { Debug.Log("Enemy doesn't have an Animator!"); } }
void Awake() { Enemy = GetComponent <EnemyBasicAI>(); CoinSource = GameObject.FindGameObjectWithTag("CoinSource").transform; }
void Start() { Player = GameObject.FindGameObjectWithTag("Player"); enemyBasicAI = this.transform.parent.gameObject.GetComponent(typeof(EnemyBasicAI)) as EnemyBasicAI; }