void Start() { meshRenderer = gameObject.GetComponentInChildren <MeshRenderer>(); normalMaterial = meshRenderer.material; status = gameObject.GetComponent <EnemyBaseStatus>(); freezableEnemy = gameObject.GetComponent <FreezableEnemy>(); }
void Start() { status = gameObject.GetComponent <EnemyBaseStatus>(); navAgent = gameObject.GetComponent <NavMeshAgent>(); player = GameObject.FindGameObjectWithTag(Helpers.Tags.Player).transform; navAgent.Stop(); }
void Start() { status = gameObject.GetComponent <EnemyBaseStatus>(); navAgent = gameObject.GetComponent <NavMeshAgent>(); player = GameObject.FindGameObjectWithTag(Helpers.Tags.Player).transform; spellSource = this.gameObject.FindObjectInChildren("SpellSource").transform; navAgent.Stop(); }
protected override void Start() { base.Start(); status = GetComponent <EnemyBaseStatus>(); }
void Start() { status = gameObject.GetComponent <EnemyBaseStatus>(); }