public static void Register() { EnemyBase.AddItem(new EnemyType { Id = 3000, Name = "Proximity Mine", SpriteWidth = 20, SpriteHeight = 20, SpriteFramesPerRow = 2, MaxHealth = 1000, Defense = Double.MaxValue, IsAutoSpawn = true, BloodColor = Color.Black, OnSpawn = (enemy, tier) => { enemy.SetAnimation(Animation.Idle1); }, OnLongThink = (enemy) => { if (enemy.Target != null && enemy.IsTargetCloserThan(300)) { enemy.PlayingSound = Sound.ExploderWarning; enemy.SetAnimation(Animation.Attack1); enemy.Delay(1000, () => { enemy.Map.Explode(enemy.Position, 100); enemy.Remove(); }); } }, GetFrame = (animation, age) => { switch (animation) { case Animation.Attack1: return(age / 50 % 2); default: return(age / 1000 % 2); } }, }); }