void Update() { if (IsInRange(attackRange, player.transform.position)) { LookAt(); animator.AttackAnimation(); animator.IdleAnimation(); if (IsInRange(minTargetRange, player.transform.position)) { navMesh.isStopped = true; } } //else if (IsOutOfRange(maxTargetRange, player.transform.position)) //{ // if (IsInRange(3f, wanderDestination)) // { // Idle(); // SetWanderDestination(); // } // else // MoveTo(wanderDestination); //} else { MoveTo(player.transform.position); } }