public void TakeDamage(int damageTaken) { _enemyHealth -= damageTaken; _enemyAnimation.EnemyHit(); if (_enemyHealth <= 0) { Kill(); } }
private void OnTriggerEnter(Collider other) { Debug.Log("Collided with: " + other.name); if (other.tag == "GuardKnight") { if (_enemy != null) { _enemyAnim.EnemyHit(); _enemy.EnemyLifeDown(); } } }