private void VillageDefenseCardPicked(Village vill) { VillageToDefendMenu.SetActive(false); EnemyStrategyMenu.SetActive(true); _whichMenuActive = MenuType.EnemyStrategy; _villToDefend = vill; _currEnemyAlertStatus = EnemyAlertStatus.Guard; StrategyText.text = "Current strategy: Guarding "; StrategyText.text += vill.VillageName; _currPatrolPointIdx = vill.GetComponent <PatrolRoute>().GetClosestPointTo(transform.position); }
private void StrategyDefensiveButtonClicked() { _currEnemyAlertStatus = EnemyAlertStatus.Defensive; StrategyText.text = "Current strategy: Defensive"; }
private void StrategyAggressiveButtonClicked() { _currEnemyAlertStatus = EnemyAlertStatus.Aggressive; StrategyText.text = "Current strategy: Aggressive"; }
private void StrategyIgnoreButtonClicked() { _currEnemyAlertStatus = EnemyAlertStatus.Ignore; StrategyText.text = "Current strategy: Ignore"; }