void DoTheMethod() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (go == null) { return; } targetX.Value = theScript.DistanceToTargetX(); }
void DoTheMethod() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (go == null) { return; } targetX.Value = theScript.DistanceToTargetX(); }