public IEnumerator OnRotateOfAction() { EnemyActionController.ActionInfo actInfo = enemyBrain.actionCtrl.nowAction; if (actInfo.data.isRotate) { yield return((object)this.StartCoroutine(OnRotateToTarget())); } }
public IEnumerator OnMoveOfAction() { EnemyActionController.ActionInfo actInfo = enemyBrain.actionCtrl.nowAction; if (actInfo.data.isMove && !(base.brain.targetCtrl.GetDistance() < (float)actInfo.data.atkRange)) { if (base.brain.param.moveParam.enableActionMoveHoming) { yield return((object)this.StartCoroutine(OnMoveHoming())); } else { yield return((object)this.StartCoroutine(OnMoveToTarget())); } } }
public override void Enter(StateMachine fsm, Brain brain) { EnemyBrain enemyBrain = brain as EnemyBrain; EnemyActionController.ActionInfo nowAction = enemyBrain.actionCtrl.nowAction; if (nowAction.data.isRotate) { fsm.subFsm.ChangeState(STATE_TYPE.ROTATE); } else if (nowAction.data.isMove) { fsm.subFsm.ChangeState(STATE_TYPE.MOVE); } else { fsm.subFsm.ChangeState(STATE_TYPE.ATTACK); } }