public void OutOfBounds() { EnemiesBackup returnMe = GameObject.FindObjectOfType <EnemiesBackup>().GetComponent <EnemiesBackup>(); returnMe.StackEnemy(this.gameObject); if (!this.CompareTag("Upgrade")) { destroyRoutine[1].SetActive(false); destroyRoutine[0].SetActive(true); } }
public void SetBackup(EnemiesBackup backup) { this._myBackup = backup; }