示例#1
0
文件: Stage2.cs 项目: Nyjun/SteelEra
        ///                   ///
        ///   ENEMIES         ///
        ///                   ///
        void SpawnEnemies()
        {
            roller = new Enemies.Roller(5500, 100, this);
            roller1 = new Enemies.Roller(800, 100, this);
            roller2 = new Enemies.Roller(5000, 100, this);
            shooter1 = new Enemies.Shooter(6750, 100, this);
            shooter2 = new Enemies.Shooter(6600, 100, this);

            boss = new Enemies.Boss(10450, 100, this);

            lists.ListEnemies.Add(roller);
            lists.ListEnemies.Add(roller1);
            lists.ListEnemies.Add(roller2);
            lists.ListEnemies.Add(shooter1);
            lists.ListEnemies.Add(shooter2);
            lists.ListEnemies.Add(boss);
        }
示例#2
0
文件: Stage1.cs 项目: Nyjun/SteelEra
        ///                   ///
        ///   ENEMIES         ///
        ///                   ///
        void SpawnEnemies()
        {
            boss = new Enemies.Boss(7940, 100, this);
            roller = new Enemies.Roller(2200, 100, this);
            roller1 = new Enemies.Roller(1300, 100, this);
            roller2 = new Enemies.Roller(5000, 100, this);
            shooter = new Enemies.Shooter(5300, 100, this);

            lists.ListEnemies.Add(boss);
            lists.ListEnemies.Add(roller);
            lists.ListEnemies.Add(roller1);
            lists.ListEnemies.Add(roller2);
            lists.ListEnemies.Add(shooter);
        }