/// /// /// ENEMIES /// /// /// void SpawnEnemies() { roller = new Enemies.Roller(5500, 100, this); roller1 = new Enemies.Roller(800, 100, this); roller2 = new Enemies.Roller(5000, 100, this); shooter1 = new Enemies.Shooter(6750, 100, this); shooter2 = new Enemies.Shooter(6600, 100, this); boss = new Enemies.Boss(10450, 100, this); lists.ListEnemies.Add(roller); lists.ListEnemies.Add(roller1); lists.ListEnemies.Add(roller2); lists.ListEnemies.Add(shooter1); lists.ListEnemies.Add(shooter2); lists.ListEnemies.Add(boss); }
/// /// /// ENEMIES /// /// /// void SpawnEnemies() { boss = new Enemies.Boss(7940, 100, this); roller = new Enemies.Roller(2200, 100, this); roller1 = new Enemies.Roller(1300, 100, this); roller2 = new Enemies.Roller(5000, 100, this); shooter = new Enemies.Shooter(5300, 100, this); lists.ListEnemies.Add(boss); lists.ListEnemies.Add(roller); lists.ListEnemies.Add(roller1); lists.ListEnemies.Add(roller2); lists.ListEnemies.Add(shooter); }