//detonate the dynamite public void detonate() { endTurn.Ass(); Instantiate(circle, this.transform.position, Quaternion.identity); ui.createExplosion(this.transform); Destroy(gameObject); }
//If the projectile collides with something...\\ private void OnTriggerEnter2D(Collider2D other) { endTurn.Ass(); //If the object is the ground.\\ if (other.gameObject.CompareTag(Tags.ground)) { //Let the levelDestroyer do it's stuff.\\ levelDestroyer.groundHit(); ui.createExplosion(transform); } }