private void Start() { endstats = FindObjectOfType <EndStats>(); DisplayEndResult(); FindParent(); }
private void EndGame() { endStats = FindObjectOfType <EndStats>(); // Create an endstats object if it doens't exist if (FindObjectOfType <EndStats>() == null) { GameObject GO = new GameObject("End Stats"); GO.AddComponent <EndStats>(); GO.AddComponent <DDOL>(); endStats = GO.GetComponent <EndStats>(); } // Save players and score endStats.SaveData(players, GetCurrentScores(), markedCards); if (FindObjectOfType <_SceneManager>() == null) { CreateSceneManager(); } sceneManager.LoadScene(EndScene); }