private void EndStage() { _isRunning = false; uiTime.text = "0"; EndStageUI.SetActive(true); if (OnStageEnd != null) { OnStageEnd(); } }
public override void OnEnd(EndStageUI ui) { }
public virtual void OnEnd(EndStageUI ui) { }
public override void OnEnd(EndStageUI ui) { CancelInvoke(); }