public void SpawnShip(int lane) { GameObject ship = Instantiate(prefShip, laneVector[lane], this.transform.rotation, this.transform); ship.SendMessage("Move", shipSpeed); ship.SendMessage("SetPointValue", 1); endscreen.AddMaxPoints(ship.GetComponent <NPCShipBehaviour>().getPointValue()); specialsScript.SendMessage("UpdateAllyArray"); StartCoroutine(SpawnTriangle(lane)); }