protected void StartEndGameTimer(TimeSpan delay) { if (_EndGameTimer != null) { _EndGameTimer.Stop(); _EndGameTimer = null; } _EndGameTimer = new EndGameTimer(this, delay); _EndGameTimer.Start(); }
protected void StartEndGameTimer(TimeSpan delay) { //Console.WriteLine( "Starting Endgame timer" ); if (_EndGameTimer != null) { _EndGameTimer.Stop(); _EndGameTimer = null; } _EndGameTimer = new EndGameTimer(this, delay); _EndGameTimer.Start(); }
protected void StartEndGameTimer( TimeSpan delay ) { //Console.WriteLine( "Starting Endgame timer" ); if( _EndGameTimer != null ) { _EndGameTimer.Stop(); _EndGameTimer = null; } _EndGameTimer = new EndGameTimer( this, delay ); _EndGameTimer.Start(); }
protected void StartEndGameTimer( TimeSpan delay ) { if( _EndGameTimer != null ) { _EndGameTimer.Stop(); _EndGameTimer = null; } _EndGameTimer = new EndGameTimer( this, delay ); _EndGameTimer.Start(); }