private void Start()
    {
        Debug.Assert(endGo != null);
        Debug.Assert(momGo != null);
        Debug.Assert(kidGo != null);

        endGo.SetActive(false);

        instance = this;
    }
    /// <summary>
    ///   Instantiates the correct kart every level.
    /// </summary>
    public void InitLevel(string sceneName)
    {
        //print("InitLevel");
        GameObject trackManagerGO = GameObject.Find("TrackManager");
        GameObject displayGO      = GameObject.Find("TimeDisplayCanvas");


        GameObject kartGO  = null;
        Vector3    kartPos = Vector3.zero;

        if (sceneName == "Level1")
        {
            kartPos = sceneData.level1KartPos;
        }
        else if (sceneName == "Level2")
        {
            kartPos = sceneData.level2KartPos;
        }

        if (isVR)
        {
            kartGO = Instantiate(VRKart, kartPos, Quaternion.identity);
        }
        else
        {
            GameObject kartParent = Instantiate(mobileKart, Vector3.zero, Quaternion.identity);
            // Get the kart gameobject
            kartGO = kartParent.transform.GetChild(1).gameObject;
            kartGO.transform.position = kartPos;
        }


        // Add kart references to classes that require it
        KartMovement          movement     = kartGO.GetComponent <KartMovement>();
        Racer                 racer        = kartGO.GetComponent <Racer>();
        KartRepositionTrigger kartRepoTrig = trackManagerGO.GetComponent <KartRepositionTrigger>();
        TimeDisplay           display      = displayGO.GetComponent <TimeDisplay>();
        AudioSource           audio        = GameObject.Find("BackgroundMusic").GetComponent <AudioSource>();

        audio.enabled = true;
        audio.Play();

        kartRepoTrig.SetMovable(movement);
        display.SetRacer(racer);


        display.enabled      = true;
        kartRepoTrig.enabled = true;

        trackManagerGO.GetComponent <TrackManager>().StartTrackManager();
        display.StartDisplay();
        // Set the Racer for EndController
        endController             = GameObject.Find("EndGameController").GetComponent <EndController>();
        endController.playerRacer = racer;
    }