示例#1
0
    void endCombat()
    {
        Debug.Log("CombatManager:endCombat()");
        combatIsOver = true;

        Pause(true); // stop combat from running and further game interaction

        combatGUI.Hide();

        endCombatUI = Instantiate(endCombatUIPrefab);
        endCombatUI.UpdateStats(humanPlayers);

        _audio.Stop();
    }
示例#2
0
 private void Start()
 {
     endCombatUI = GetComponent <EndCombatUI>();
     Invoke("LateStart", 2f);
 }