void endCombat() { Debug.Log("CombatManager:endCombat()"); combatIsOver = true; Pause(true); // stop combat from running and further game interaction combatGUI.Hide(); endCombatUI = Instantiate(endCombatUIPrefab); endCombatUI.UpdateStats(humanPlayers); _audio.Stop(); }
private void Start() { endCombatUI = GetComponent <EndCombatUI>(); Invoke("LateStart", 2f); }