public static void Is_Alive_Neutral(Player _player) { if (_player.Char_Health <= 0) { isalive = false; Console.WriteLine("You are dead."); End.End_Method(); } else { isalive = true; } }
public static void Action_Handler(Player _player, Enemy _enemy, string _Sentence01, string _Sentence02) { while (_enemy.Enemy_Health > 0f && _player.Char_Health > 0f) { Console.Write("What do you do?: Attack [1] | Defend [2] | View Inventory [3] | Save [4] | Quit [5]"); string actionchoice = Console.ReadLine(); if (_enemy.Enemy_Health > 0 && _player.Char_Health > 0) { switch (actionchoice) { case "1": Give_Damage(_player, _enemy); break; case "2": Take_Damage(_player, _enemy); break; case "3": Draw_UI.Draw_Inventory_Main(_player, _Sentence01, _Sentence02); break; case "4": Save.Save_Character(_player); break; case "5": Exit.Exit_Main(); break; } } else { if (_enemy.Enemy_Health <= 0) { Console.WriteLine("Enemy is dead"); break; } else { Console.WriteLine("You are dead."); End.End_Method(); } } } }