public void OnClickButton() { if (selectItem.canSelect) { SoundController.Instance.PlaySe(SoundController.Instance.buttonSe); EncryptedPlayerPrefs.SaveInt(Const.KEY_CHARA, int.Parse(selectItem.num)); Retry(); return; } if (selectItem.canBuy) { SoundController.Instance.PlaySe(SoundController.Instance.casher); int point = EncryptedPlayerPrefs.LoadInt(Const.KEY_POINT, 0); int diff = point - selectItem.price; EncryptedPlayerPrefs.SaveInt(Const.KEY_POINT, diff); pointText.text = diff + "P"; string enabledCharas = EncryptedPlayerPrefs.LoadString(Const.KEY_ENABLE_CHARAS, "0"); enabledCharas = enabledCharas + "," + selectItem.num; EncryptedPlayerPrefs.SaveString(Const.KEY_ENABLE_CHARAS, enabledCharas); selectItem.canSelect = true; priceText.text = ("PLAY"); } }
private void AdSuccess() { SoundController.Instance.PlaySe(SoundController.Instance.rewardedSe); rewardButton.SetActive(false); reawrdedTextObj.SetActive(true); point += 100; EncryptedPlayerPrefs.SaveInt(Const.KEY_POINT, point); Sequence seq = DOTween.Sequence(); RectTransform rect = reawrdedTextObj.GetComponent <RectTransform> (); seq.Append(rect.DOScaleX(1f, 0.5f).OnComplete(() => { pointText.text = point.ToString(); })); seq.Append(rect.DOScaleX(0f, 0.5f).SetDelay(1f)); }
public void OnDead() { SoundController.Instance.PlaySe(SoundController.Instance.f1Se); moveCanvas.SetActive(false); EncryptedPlayerPrefs.SaveInt(Const.KEY_POINT, point); if (score > maxScore) { maxScore = score; EncryptedPlayerPrefs.SaveInt(Const.KEY_MAX_SCORE, score); } Application.CaptureScreenshot("screenShot.png"); StartCoroutine("OnRetry"); }
//コインの保存とカウントアップ private void CountUpCoin(int currentCoin, int coin) { int finalVal = currentCoin + coin; if (finalVal > Const.MAX_COIN) { finalVal = Const.MAX_COIN; } EncryptedPlayerPrefs.SaveInt(Const.KEY_COIN, finalVal); TextMeshProUGUI text = currentCoinText.GetComponent <TextMeshProUGUI> (); DOVirtual.DelayedCall(1f, () => { DOTween.To( () => currentCoin, it => text.text = it.ToString(), finalVal, 0.3f); }); }
public void OnClickBuyFixButton() { Sound.Instans.PlaySe(Sound.Instans.fixSound); buyPanel.SetActive(false); //コイン減らす playerPrefsに追加 SelectPlayer sp = buyChara.GetComponent <SelectPlayer> (); int currentCoin = EncryptedPlayerPrefs.LoadInt(Const.KEY_COIN, 0); int afterCoin = currentCoin - sp.price; EncryptedPlayerPrefs.SaveInt(Const.KEY_COIN, afterCoin); int charaNo = sp.charaType + sp.charaSeq; AddEnableCharas(charaNo); coinText.GetComponent <TextMeshProUGUI>().text = afterCoin.ToString(); Animator animator = buySelectChara.GetComponent <Animator> (); animator.enabled = true; if (sp.charaType == PlayerInfo.KOHAKU) { animator.SetBool("Win1", true); } else if (sp.charaType == PlayerInfo.YUKO) { animator.SetBool("Win2", true); } else if (sp.charaType == PlayerInfo.MISAKI) { animator.SetBool("Win3", true); } DOVirtual.DelayedCall(4f, () => { //UIを再構築 EnableChara(ref kohaku1Array); EnableChara(ref yuko1Array); EnableChara(ref misaki1Array); EnableChara(ref kohaku2Array); EnableChara(ref yuko2Array); EnableChara(ref misaki2Array); CloseBuyPanel(); }); }
//ランキング表示 public void ViewRanking() { SoundController.Instance.PlaySe(SoundController.Instance.buttonSe); //ハイスコア更新 if (maxScore > uploadScore) { Social.ReportScore(maxScore, Const.LEADERBOARD_ID, (bool success) => { if (success) { EncryptedPlayerPrefs.SaveInt(Const.KEY_UPD_SCORE, maxScore); } ((PlayGamesPlatform)Social.Active).ShowLeaderboardUI(Const.LEADERBOARD_ID); }); } else { ((PlayGamesPlatform)Social.Active).ShowLeaderboardUI(Const.LEADERBOARD_ID); } }
//コインの保存とカウントアップ private void RewardCountUpCoin(int currentCoin, int coin) { int finalVal = currentCoin + coin; if (finalVal > Const.MAX_COIN) { finalVal = Const.MAX_COIN; } EncryptedPlayerPrefs.SaveInt(Const.KEY_COIN, finalVal); TextMeshProUGUI text = currentCoinText.GetComponent <TextMeshProUGUI> (); DOVirtual.DelayedCall(2.5f, () => { DOTween.To( () => currentCoin, it => text.text = it.ToString(), finalVal, 0.3f); }).OnComplete(() => { rewardButtonObj.GetComponent <RectTransform>().DOScaleY(0, 0.5f); rewardImage.GetComponent <RectTransform>().DOScaleY(0, 0.5f); }); }
public void OnClickPosButton(int pos) { EncryptedPlayerPrefs.SaveInt(Const.KEY_PLAYERPOS, pos); SetPlayerPosImage(pos); Sound.Instans.PlaySe(Sound.Instans.pushSound); }
public void OnClickLevelButton(int level) { EncryptedPlayerPrefs.SaveInt(Const.KEY_LEVEL, level); SetLevelImage(level); Sound.Instans.PlaySe(Sound.Instans.pushSound); }
IEnumerator Restart() { yield return(new WaitForSeconds(1f)); //結果判定 PlayerInfo p1Info = player1.GetComponent <PlayerController>().playerInfo; PlayerInfo p2Info = player2.GetComponent <PlayerController>().playerInfo; if (p1Info.life <= 0 && p2Info.life <= 0) { //DROW 勝ち抜きモードの場合は負け } else if (p1Info.life <= 0) { //2pWIN GameMaster.Instance.p2Win += 1; } else if (p2Info.life <= 0) { //1pWIN GameMaster.Instance.p1Win += 1; } yield return(new WaitForSeconds(2f)); if (GameMaster.Instance.mode != GameMaster.GameMode.EndlessMode) { if (GameMaster.Instance.p1Win == 1) { p1Win1.enabled = true; } if (GameMaster.Instance.p1Win == 2) { p1Win1.enabled = true; p1Win2.enabled = true; } if (GameMaster.Instance.p2Win == 1) { p2Win1.enabled = true; } if (GameMaster.Instance.p2Win == 2) { p2Win1.enabled = true; p2Win2.enabled = true; } } if (GameMaster.Instance.mode != GameMaster.GameMode.EndlessMode) { GameMaster.Instance.round += 1; if (GameMaster.Instance.p1Win == 2) { StartCoroutine("ShowEndCanvas", PlayerInfo.PlayerType.Player1); } else if (GameMaster.Instance.p2Win == 2) { StartCoroutine("ShowEndCanvas", PlayerInfo.PlayerType.Player2); } else { SceneManager.LoadScene("Main"); } } else { //勝ち抜きモード if (IsPlayer(PlayerInfo.PlayerType.Player1) && p1Info.life <= 0) { //自分が1pかつ自分のライフが0 if (!isContinue) { //勝ち抜きモードの場合動画広告を見ると1度だけ回復できる DOVirtual.DelayedCall(1.5f, () => { katinukiContinuePanel.SetActive(true); }); } else { StartCoroutine("ShowEndCanvas", PlayerInfo.PlayerType.Player1); } } else if (IsPlayer(PlayerInfo.PlayerType.Player2) && p2Info.life <= 0) { //自分が2pかつ自分のライフが0 if (!isContinue) { //勝ち抜きモードの場合動画広告を見ると1度だけ回復できる DOVirtual.DelayedCall(1.5f, () => { katinukiContinuePanel.SetActive(true); }); } else { StartCoroutine("ShowEndCanvas", PlayerInfo.PlayerType.Player2); } } else { GameMaster.Instance.state = GameMaster.GameState.Start; GameMaster.Instance.round += 1; //スコア更新 katinukiScore.GetComponent <TextMeshProUGUI> ().text = string.Format("{0:D}にんぬき", GameMaster.Instance.round); int maxScore = EncryptedPlayerPrefs.LoadInt(Const.KEY_KATINUKI_MAX_SCORE, 0); if (maxScore < GameMaster.Instance.round) { EncryptedPlayerPrefs.SaveInt(Const.KEY_KATINUKI_MAX_SCORE, GameMaster.Instance.round); katinukiMaxScore.GetComponent <TextMeshProUGUI> ().text = string.Format("(さいこう{0:D})", EncryptedPlayerPrefs.LoadInt(Const.KEY_KATINUKI_MAX_SCORE, 0)); } // 次の相手を投入 if (p1Info.life <= 0) { player1.GetComponent <InitPosition> ().enabled = false; player1.transform.DOMoveX(-4.5f, 0.2f).OnComplete(() => { Destroy(player1); }); yield return(new WaitForSeconds(0.5f)); int random = Random.Range(0, playerList.Length); int p1 = random; GameMaster.Instance.player1Chara = p1; player1 = Instantiate(playerList [p1], new Vector3(-4.5f, 0f, 0f), player1RRotate) as GameObject; player1.SendMessage("Init", PlayerInfo.PlayerType.Player1); enagyBar1.SendMessage("SetBar", Const.MAX_LIFE); player1.transform.DOMove(player1RPos, 0.5f).OnComplete(() => { player1.transform.position = player1RPos; player1.transform.rotation = player1RRotate; player1.SendMessage("OnStart", player1.transform); player1.SendMessage("SetPlay"); player1.SendMessage("SetSgage", GameMaster.Instance.p1SGage); sBar1.SendMessage("SetSuperBar", GameMaster.Instance.p1SGage); name1.GetComponent <TextMeshProUGUI> ().text = GameMaster.GetCharaName(GameMaster.Instance.charaType1); }); } else if (p2Info.life <= 0) { player2.GetComponent <InitPosition> ().enabled = false; player2.transform.DOMoveX(4.5f, 0.2f).OnComplete(() => { Destroy(player2); }); yield return(new WaitForSeconds(0.5f)); int random = Random.Range(0, playerList.Length); int p2 = random; GameMaster.Instance.player2Chara = p2; player2 = Instantiate(playerList [p2], new Vector3(4.5f, 0f, 0f), player2LRotate) as GameObject; player2.SendMessage("Init", PlayerInfo.PlayerType.Player2); enagyBar2.SendMessage("SetBar", Const.MAX_LIFE); player2.transform.DOMove(player2LPos, 0.5f).OnComplete(() => { player2.transform.position = player2LPos; player2.transform.rotation = player2LRotate; player2.SendMessage("OnStart", player2.transform); player2.SendMessage("SetPlay"); player2.SendMessage("SetSgage", GameMaster.Instance.p2SGage); sBar2.SendMessage("SetSuperBar", GameMaster.Instance.p2SGage); name2.GetComponent <TextMeshProUGUI> ().text = GameMaster.GetCharaName(GameMaster.Instance.charaType2);; }); } } } }