public void initiateBattle(Collider other) { cameraAnimator.SetBool("BattleState", true); cameraAnimator.SetBool("RunnerState", false); isRunning = false; isBattle = true; battleEncounterInstance = other.gameObject.GetComponent <EncounterScript>(); }
internal void ActivateAction() { timeActionActive = 0; CurrentProgress = 0; CurrentActionState = ActionStates.Active; Encounter = GC.Instance.CreateNewEncounter(gameObject, TargetSystemObject, GC.Instance.Player); }