Inheritance: MonoBehaviour
示例#1
0
 public void initiateBattle(Collider other)
 {
     cameraAnimator.SetBool("BattleState", true);
     cameraAnimator.SetBool("RunnerState", false);
     isRunning = false;
     isBattle  = true;
     battleEncounterInstance = other.gameObject.GetComponent <EncounterScript>();
 }
示例#2
0
    internal void ActivateAction()
    {
        timeActionActive = 0;
        CurrentProgress = 0;
        CurrentActionState = ActionStates.Active;

        Encounter = GC.Instance.CreateNewEncounter(gameObject, TargetSystemObject, GC.Instance.Player);
    }