/** ロード。 * * a_url : URL * a_post == null : GET * */ public static string Load(string a_url, System.Collections.Generic.List <UnityEngine.Networking.IMultipartFormSection> a_post) { byte[] t_binary = LoadBinaryWithUrl.Load(a_url, a_post); EncodeCheck.Result t_result = EncodeCheck.GetEncoding(t_binary); return(t_result.encoding.GetString(t_binary, t_result.bomsize, t_binary.Length - t_result.bomsize)); }
/** ロード。 * * a_assets_path_with_extention : 「Assets」からの相対パス。拡張子付き。 * */ public static string Load(string a_assets_path_with_extention) { byte[] t_binary = LoadBinaryWithFullPath.Load(AssetLib.GetApplicationDataPath() + '\\' + a_assets_path_with_extention); EncodeCheck.Result t_result = EncodeCheck.GetEncoding(t_binary); return(t_result.encoding.GetString(t_binary, t_result.bomsize, t_binary.Length - t_result.bomsize)); }
/** ロード。 * * a_full_path_with_extention : フルパス。拡張子付き。 * */ public static string Load(string a_full_path_with_extention) { byte[] t_binary = LoadBinaryWithFullPath.Load(a_full_path_with_extention); EncodeCheck.Result t_result = EncodeCheck.GetEncoding(t_binary); return(t_result.encoding.GetString(t_binary, t_result.bomsize, t_binary.Length - t_result.bomsize)); }