示例#1
0
    private void chargeSucceeded()
    {
        float credit = float.Parse(UserManager.CurrentMoney) + WalletScript.LastCredit;

        UnityThreadHelper.Dispatcher.Dispatch(() =>
        {
            // Payment Completed
            isBackAfterPayment = false;
            selectWinMoney();
            EventsController nbs = new EventsController();
            nbs.ShowPopup("popupCongrat");
            UserManager.CurrentMoney = credit.ToString();
            EncartPlayerPresenter.Init();
            Text TextMain        = GameObject.Find("TextMain").GetComponent <Text>();
            TextMain.text        = credit + CurrencyManager.CURRENT_CURRENCY;
            Text lastCreditValue = GameObject.Find("lastCreditValue").GetComponent <Text>();
            lastCreditValue.text = "(+" + WalletScript.LastCredit.ToString("N2") + CurrencyManager.CURRENT_CURRENCY + ")";

            try
            {
                SceneManager.UnloadScene("Loader");
            }
            catch (Exception ex)
            {
            }
            SceneManager.UnloadScene("BankingInformation");
        });
    }
示例#2
0
 public void ShowScene(string sceneName)
 {
     /*foreach (Transform child in _container.transform) {
      *              if (child.name != sceneName) {
      *                      child.gameObject.SetActive (false);
      *              }
      *              else child.gameObject.SetActive (true);
      *      }*/
     currentView = sceneName;
     EncartPlayerPresenter.Init();
 }
示例#3
0
    public void ShowScene(string sceneName)
    {
        ScrollSnapRect.currentView = sceneName;
        GameObject Canvas = GameObject.Find("Canvas");

        foreach (Transform child in Canvas.transform)
        {
            if (child.name != sceneName && child.name != "Toolbar")
            {
                child.gameObject.SetActive(false);
            }
            else
            {
                child.gameObject.SetActive(true);
            }
        }
        startUp = new EncartPlayerPresenter();
        startUp.OnEnable();
    }