public void WonGame() { Debug.Log("Game WON"); wins++; LevelStatus = EnLevelStatus.Finished; PlayStatus = EnPlayStatus.Won; }
public void LostGame() { Debug.Log("Game LOST"); losses++; LevelStatus = EnLevelStatus.Finished; PlayStatus = EnPlayStatus.Lost; PlayerDeathNotification?.Invoke(); }
public void StartGame() { playerHealth = startPlayerHealth; PlayStatus = EnPlayStatus.None; LevelStatus = EnLevelStatus.Playing; StartGameAction?.Invoke(); }