public static void DrawMidButtons(bool hasMine, bool hasTheirs, EmptyVoid toMine, EmptyVoid toTheirs, EmptyVoid delMine, EmptyVoid delTheirs) { GUILayout.BeginVertical(GUILayout.Width(UniMergeConfig.midWidth * 2)); #if UNITY_3_0 || UNITY_3_0_0 || UNITY_3_1 || UNITY_3_2 || UNITY_3_3 || UNITY_3_4 || UNITY_3_5 GUILayout.Space(2); #endif GUILayout.BeginHorizontal(); if(hasTheirs) { if(GUILayout.Button(new GUIContent("<", "Copy theirs (properties and children) to mine"), GUILayout.Width(UniMergeConfig.midWidth))) { toMine.Invoke(); } } else { if(GUILayout.Button(new GUIContent("X", "Delete mine"), GUILayout.Width(UniMergeConfig.midWidth))) { delMine.Invoke(); } } if(hasMine) { if(GUILayout.Button(new GUIContent(">", "Copy mine (properties and children) to theirs"), GUILayout.Width(UniMergeConfig.midWidth))) { toTheirs.Invoke(); } } else { if(GUILayout.Button(new GUIContent("X", "Delete theirs"), GUILayout.Width(UniMergeConfig.midWidth))) { delTheirs.Invoke(); } } GUILayout.EndHorizontal(); GUILayout.EndVertical(); }
public void initializeBoard() { char[][] boardArray = new char[8][]; boardArray[0] = "#########D##".ToCharArray(); boardArray[1] = " #".ToCharArray(); boardArray[2] = "W### ##### #".ToCharArray(); boardArray[3] = " C#I C##".ToCharArray(); boardArray[4] = "W### ## ## ".ToCharArray(); boardArray[5] = " C#I ".ToCharArray(); boardArray[6] = "W###### ####".ToCharArray(); boardArray[7] = "LLLLLLLL####".ToCharArray(); board.FirstRow = new LinkedList<LinkedList<BaseTrack>>(); for (int i = 0; i < boardArray.Length; i++) { board.FirstRow.AddLast(new LinkedList<BaseTrack>()); for (int j = 0; j < boardArray[i].Length; j++) { BaseTrack track = null; switch(boardArray[i][j]) { case '#': track = new BaseTrack(); break; case 'D': track = new Dock(board); break; case ' ': track = new EmptyVoid(); break; case 'W': track = new Warehouse(); break; case 'C': track = new ConvergingSwitch(); break; case 'I': track = new DivergingSwitch(); break; case 'L': track = new SafeTrack(); break; } board.FirstRow.Last.Value.AddLast(track); } } connectTracks(getAtPosition(2,0), getAtPosition(2,1)); connectTracks(getAtPosition(2,1), getAtPosition(2,2)); connectTracks(getAtPosition(2,2), getAtPosition(2,3)); connectTracks(getAtPosition(3,3), getAtPosition(3,4)); connectTracks(getAtPosition(3,4), getAtPosition(3,5)); connectTracks(getAtPosition(3,5), getAtPosition(2,5)); connectTracks(getAtPosition(2,5), getAtPosition(2,6)); connectTracks(getAtPosition(2,6), getAtPosition(2,7)); connectTracks(getAtPosition(2,7), getAtPosition(2,8)); connectTracks(getAtPosition(2,8), getAtPosition(2,9)); connectTracks(getAtPosition(2,9), getAtPosition(3,9)); connectTracks(getAtPosition(3,9), getAtPosition(3,10)); connectTracks(getAtPosition(3,10), getAtPosition(3,11)); connectTracks(getAtPosition(3,11), getAtPosition(2,11)); connectTracks(getAtPosition(2,11), getAtPosition(1,11)); connectTracks(getAtPosition(1,11), getAtPosition(0,11)); connectTracks(getAtPosition(0,11), getAtPosition(0,10)); connectTracks(getAtPosition(0,10), getAtPosition(0,9)); connectTracks(getAtPosition(0,9), getAtPosition(0,8)); connectTracks(getAtPosition(0,8), getAtPosition(0,7)); connectTracks(getAtPosition(0,7), getAtPosition(0,6)); connectTracks(getAtPosition(0,6), getAtPosition(0,5)); connectTracks(getAtPosition(0,5), getAtPosition(0,4)); connectTracks(getAtPosition(0,4), getAtPosition(0,3)); connectTracks(getAtPosition(0,3), getAtPosition(0,2)); connectTracks(getAtPosition(0,2), getAtPosition(0,1)); connectTracks(getAtPosition(0,1), getAtPosition(0,0)); connectTracks(getAtPosition(4,0), getAtPosition(4,1)); connectTracks(getAtPosition(4,1), getAtPosition(4,2)); connectTracks(getAtPosition(4,2), getAtPosition(4,3)); connectTracks(getAtPosition(4,3), getAtPosition(3,3)); connectTracks(getAtPosition(4,5), getAtPosition(4,6)); connectTracks(getAtPosition(4,8), getAtPosition(4,9)); connectTracks(getAtPosition(6,0), getAtPosition(6,1)); connectTracks(getAtPosition(6,1), getAtPosition(6,2)); connectTracks(getAtPosition(6,2), getAtPosition(6,3)); connectTracks(getAtPosition(6,3), getAtPosition(6,4)); connectTracks(getAtPosition(6,4), getAtPosition(6,5)); connectTracks(getAtPosition(6,5), getAtPosition(6,6)); connectTracks(getAtPosition(6,6), getAtPosition(5,6)); connectTracks(getAtPosition(5,6), getAtPosition(5,7)); connectTracks(getAtPosition(5,7), getAtPosition(5,8)); connectTracks(getAtPosition(5,8), getAtPosition(6,8)); connectTracks(getAtPosition(6,8), getAtPosition(6,9)); connectTracks(getAtPosition(6,9), getAtPosition(6,10)); connectTracks(getAtPosition(6,10), getAtPosition(6,11)); connectTracks(getAtPosition(6,11), getAtPosition(7,11)); connectTracks(getAtPosition(7,11), getAtPosition(7,10)); connectTracks(getAtPosition(7,10), getAtPosition(7,9)); connectTracks(getAtPosition(7,9), getAtPosition(7,8)); connectTracks(getAtPosition(7,8), getAtPosition(7,7)); connectTracks(getAtPosition(7,7), getAtPosition(7,6)); connectTracks(getAtPosition(7,6), getAtPosition(7,5)); connectTracks(getAtPosition(7,5), getAtPosition(7,4)); connectTracks(getAtPosition(7,4), getAtPosition(7,3)); connectTracks(getAtPosition(7,3), getAtPosition(7,2)); connectTracks(getAtPosition(7,2), getAtPosition(7,1)); connectTracks(getAtPosition(7,1), getAtPosition(7,0)); //Inactives getAtPosition(2,3).Next = getAtPosition(3,3); //2,3 is inactive getAtPosition(4,6).Next = getAtPosition(5,6); //4,6 is inactive getAtPosition(4,9).Next = getAtPosition(3,9); //4,9 is inactive getAtPosition(4,8).Previous = getAtPosition(5,8); //4,8 is inactive getAtPosition(4,5).Previous = getAtPosition(3,5); //4,5 is inactive ConvergingSwitch cSwitch = (ConvergingSwitch)getAtPosition(3,3); cSwitch.IsUp = false; cSwitch.Inactive = getAtPosition(2,3); board.Switches[0] = cSwitch; cSwitch = (ConvergingSwitch)getAtPosition(3, 9); cSwitch.Inactive = getAtPosition(4, 9); board.Switches[4] = cSwitch; cSwitch = (ConvergingSwitch)getAtPosition(5, 6); cSwitch.IsUp = false; cSwitch.Inactive = getAtPosition(4, 6); board.Switches[2] = cSwitch; DivergingSwitch dSwitch = (DivergingSwitch)getAtPosition(3, 5); dSwitch.Inactive = getAtPosition(4, 5); board.Switches[1] = dSwitch; dSwitch = (DivergingSwitch)getAtPosition(5, 8); dSwitch.IsUp = false; dSwitch.Inactive = getAtPosition(4, 8); board.Switches[3] = dSwitch; board.Warehouses[0] = (Warehouse)getAtPosition(2,0); board.Warehouses[1] = (Warehouse)getAtPosition(4, 0); board.Warehouses[2] = (Warehouse)getAtPosition(6, 0); }
public static void DrawMidButtons(EmptyVoid toMine, EmptyVoid toTheirs) { DrawMidButtons(true, true, toMine, toTheirs, null, null); }