private void ConnectWidget_Connecting(object sender, ConnectWidget.EventArgsConnecting e) { Client = e.Client; ClientManager = Client.ClientManager; Game = ClientManager.Game; RoomWidget.SetClientManager(ClientManager); stack.VisibleChild = RoomWidget; ClientManager.EventGameStarted += ClientManager_EventGameStarted; }
static void Connect(EndPoint endPoint) { Client = new EmptyTest.Proxy.Client <GameCore.Interfaces.IServer, GameCore.Interfaces.ClientManager>(ClientManager, endPoint); }