// Use this for initialization void Start() { //EmotionDeviceManager.Instance.Initialize (); manager = EmotionDeviceManager.Instance; Invoke("SubscribeEvents", 1); }
private void InitializeDeviceManager() { EmotionDeviceManager.Instance.Initialize(); EmotionDeviceManager manager = EmotionDeviceManager.Instance; manager.ConnectedEvent += new EmotionDeviceManager.DeviceConnectedDeviceHandler(OnConnected); manager.NewZoneEvent += new EmotionDeviceManager.NewZoneEventHandler(OnNewZone); //EmotionDeviceManager.Instance.SetThresholdAddition (threshholdTolerance); }
// Use this for initialization void Start () { //EmotionDeviceManager.Instance.Initialize (); manager = EmotionDeviceManager.Instance; //creates the events to be subscribed Invoke ("AssignButtonCalls", 0.5f); Invoke ("SubscribeEvents", 1); //sets the reference to load the PreviousLevel = (int) GlobalVars.Scenes.Gathering; //calls to handle when to start and stop tracking heartrate based on the start and stop of the game timer CollectionTimer.OnStartGame += OnStartGame; CollectionTimer.OnEndGame += OnStopGame; #if DEBUG // debugging statements to give indiciation of feedback OnOverThreshold += printOverThresholdMessage; OnNearThreshold += printNearThresholdMessage; OnUnderThreshold += printUnderThresholdMessage; OnConnectedToDevice += printConnectedMessage; OnConnectedToDevice += ChangeIndicator; #endif }
// Use this for initialization void Start() { //EmotionDeviceManager.Instance.Initialize (); manager = EmotionDeviceManager.Instance; //creates the events to be subscribed Invoke("AssignButtonCalls", 0.5f); Invoke("SubscribeEvents", 1); //sets the reference to load the PreviousLevel = (int)GlobalVars.Scenes.Gathering; //calls to handle when to start and stop tracking heartrate based on the start and stop of the game timer CollectionTimer.OnStartGame += OnStartGame; CollectionTimer.OnEndGame += OnStopGame; #if DEBUG // debugging statements to give indiciation of feedback OnOverThreshold += printOverThresholdMessage; OnNearThreshold += printNearThresholdMessage; OnUnderThreshold += printUnderThresholdMessage; OnConnectedToDevice += printConnectedMessage; OnConnectedToDevice += ChangeIndicator; #endif }
// Use this for initialization void Start() { //EmotionDeviceManager.Instance.Initialize (); manager = EmotionDeviceManager.Instance; Invoke ("SubscribeEvents", 1); }