private void Start() { InvokeRepeating("sampleEmotion", 1.0f, 1.0f); //InvokeRepeating("finalize", 8.0f, 8.0f); emotionContainer = new EmotionContainer(); vehicleController = GameObject.Find("Vehicle").GetComponent <VehicleController>(); timeScript = GameObject.Find("TimerText").GetComponent <TimerScript>(); }
/// <summary> /// 设计器支持所需的方法 - 不要 /// 使用代码编辑器修改此方法的内容。 /// </summary> private void InitializeComponent() { this.emotionContainer1 = new CSS.IM.UI.Face.EmotionContainer(); this.SuspendLayout(); // // emotionContainer1 // this.emotionContainer1.BackColor = System.Drawing.Color.White; this.emotionContainer1.Dock = System.Windows.Forms.DockStyle.Fill; this.emotionContainer1.GridSize = 26; this.emotionContainer1.Location = new System.Drawing.Point(0, 0); this.emotionContainer1.Name = "emotionContainer1"; this.emotionContainer1.Row = 15; this.emotionContainer1.TabIndex = 0; // // EmotionDropdown // this.Controls.Add(this.emotionContainer1); this.Name = "EmotionDropdown"; this.Size = new System.Drawing.Size(390, 236); this.ResumeLayout(false); }
internal EmotionItem(EmotionContainer owner) { if (owner == null) throw new ArgumentNullException("owner"); _owner = owner; }