示例#1
0
 public new void Draw(char character, Vector2 position, Vector2 justify, Vector2 scale, Color color)
 {
     if (Emoji.Start <= character &&
         character <= Emoji.Last &&
         !Emoji.IsMonochrome(character))
     {
         color = new Color(color.A, color.A, color.A, color.A);
     }
     orig_Draw(character, position, justify, scale, color);
 }
示例#2
0
            public new void Draw(PixelFont font, float baseSize, Vector2 position, Vector2 scale, float alpha)
            {
                Color prevColor = Color;

                if (Emoji.Start <= Character &&
                    Character <= Emoji.Last &&
                    !Emoji.IsMonochrome((char)Character))
                {
                    Color = new Color(Color.A, Color.A, Color.A, Color.A);
                }

                orig_Draw(font, baseSize, position, scale, alpha);

                Color = prevColor;
            }
示例#3
0
        public new void Draw(string text, Vector2 position, Vector2 justify, Vector2 scale, Color color, float edgeDepth, Color edgeColor, float stroke, Color strokeColor)
        {
            text = Emoji.Apply(text);

            if (string.IsNullOrEmpty(text))
            {
                return;
            }

            Vector2 offset      = Vector2.Zero;
            Vector2 justifyOffs = new Vector2(
                ((justify.X != 0f) ? WidthToNextLine(text, 0) : 0f) * justify.X,
                HeightOf(text) * justify.Y
                );

            for (int i = 0; i < text.Length; i++)
            {
                if (text[i] == '\n')
                {
                    offset.X  = 0f;
                    offset.Y += LineHeight;
                    if (justify.X != 0f)
                    {
                        justifyOffs.X = WidthToNextLine(text, i + 1) * justify.X;
                    }
                    continue;
                }

                PixelFontCharacter c = null;
                if (!Characters.TryGetValue(text[i], out c))
                {
                    continue;
                }

                Vector2 pos = position + (offset + new Vector2(c.XOffset, c.YOffset) - justifyOffs) * scale;
                if (stroke > 0f && !Outline)
                {
                    if (edgeDepth > 0f)
                    {
                        c.Texture.Draw(pos + new Vector2(0f, -stroke), Vector2.Zero, strokeColor, scale);
                        for (float num2 = -stroke; num2 < edgeDepth + stroke; num2 += stroke)
                        {
                            c.Texture.Draw(pos + new Vector2(-stroke, num2), Vector2.Zero, strokeColor, scale);
                            c.Texture.Draw(pos + new Vector2(stroke, num2), Vector2.Zero, strokeColor, scale);
                        }
                        c.Texture.Draw(pos + new Vector2(-stroke, edgeDepth + stroke), Vector2.Zero, strokeColor, scale);
                        c.Texture.Draw(pos + new Vector2(0f, edgeDepth + stroke), Vector2.Zero, strokeColor, scale);
                        c.Texture.Draw(pos + new Vector2(stroke, edgeDepth + stroke), Vector2.Zero, strokeColor, scale);
                    }
                    else
                    {
                        c.Texture.Draw(pos + new Vector2(-1f, -1f) * stroke, Vector2.Zero, strokeColor, scale);
                        c.Texture.Draw(pos + new Vector2(0f, -1f) * stroke, Vector2.Zero, strokeColor, scale);
                        c.Texture.Draw(pos + new Vector2(1f, -1f) * stroke, Vector2.Zero, strokeColor, scale);
                        c.Texture.Draw(pos + new Vector2(-1f, 0f) * stroke, Vector2.Zero, strokeColor, scale);
                        c.Texture.Draw(pos + new Vector2(1f, 0f) * stroke, Vector2.Zero, strokeColor, scale);
                        c.Texture.Draw(pos + new Vector2(-1f, 1f) * stroke, Vector2.Zero, strokeColor, scale);
                        c.Texture.Draw(pos + new Vector2(0f, 1f) * stroke, Vector2.Zero, strokeColor, scale);
                        c.Texture.Draw(pos + new Vector2(1f, 1f) * stroke, Vector2.Zero, strokeColor, scale);
                    }
                }

                if (edgeDepth > 0f)
                {
                    c.Texture.Draw(pos + Vector2.UnitY * edgeDepth, Vector2.Zero, edgeColor, scale);
                }

                Color cColor = color;
                if (Emoji.Start <= c.Character &&
                    c.Character <= Emoji.Last &&
                    !Emoji.IsMonochrome((char)c.Character))
                {
                    cColor = new Color(color.A, color.A, color.A, color.A);
                }
                c.Texture.Draw(pos, Vector2.Zero, cColor, scale);

                offset.X += c.XAdvance;

                if (i < text.Length - 1 && c.Kerning.TryGetValue(text[i + 1], out int kerning))
                {
                    offset.X += kerning;
                }
            }
        }