static int StartShake(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { CBattleEffectController obj = (CBattleEffectController)ToLua.CheckObject <CBattleEffectController>(L, 1); EmShakeType arg0 = (EmShakeType)ToLua.CheckObject(L, 2, typeof(EmShakeType)); obj.StartShake(arg0); return(0); } else if (count == 3) { CBattleEffectController obj = (CBattleEffectController)ToLua.CheckObject <CBattleEffectController>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); obj.StartShake(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: CBattleEffectController.StartShake")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int IntToEnum(IntPtr L) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); EmShakeType o = (EmShakeType)arg0; ToLua.Push(L, o); return(1); }
static void Push(IntPtr L, EmShakeType arg) { ToLua.Push(L, arg); }