/// <summary> /// Starts watching for changes in the graphics configuration files. /// </summary> public void Start() { _mainWatcher.Stop(); _overrideWatcher.Stop(); Reload(); _mainWatcher.Start(); _overrideWatcher.Start(); }
/// <summary> /// Stops watching for changes in the game status file. /// </summary> public void Stop() { if (!_running) { return; } _watcher.Stop(); _running = false; }
/// <summary> /// Stops watching for changes in the binding preset files. /// </summary> public void Stop() { if (!_running) { return; } _startPresetWatcher.Stop(); _customBindsWatcher.Stop(); _running = false; }
/// <summary> /// Stops watching for changes in the graphics configuration files. /// </summary> public void Stop() { if (!_running) { return; } _mainWatcher.Stop(); _overrideWatcher.Stop(); _running = false; }
/// <summary> /// Stops watching for changes in the player journal. /// </summary> public void Stop() { if (!_watching) { return; } _watching = false; _journalFilesWatcher.Stop(); _journalReadTimer.Stop(); CloseJournal(); }
/// <summary> /// Starts watching for changes in the game status file. /// </summary> public void Start() { _watcher.Stop(); Reload(); _watcher.Start(); }
/// <summary> /// Stops watching for changes in the binding preset files. /// </summary> public void Stop() { _startPresetWatcher.Stop(); _customBindsWatcher.Stop(); }