示例#1
0
        static void Main(string[] args)
        {
            var floorListBuilder = new FloorListBuilder(new FloorFactory());

            IFloorList floorList = new FloorList(floorListBuilder, 2);

            var floors = floorList.Floors;

            floors[0].Panel.Up.Press();
            floors[0].Panel.Down.Press();
            floors[1].Panel.Down.Press();

            var callPanelListButtonStates = new CallPanelListButtonStates();

            floorList.Accept(callPanelListButtonStates);

            Console.WriteLine($"Engaged Down: {string.Join(", ", callPanelListButtonStates.EngagedDownButtons)}");
            Console.WriteLine($"Engaged Up: {string.Join(", ", callPanelListButtonStates.EngagedUpButtons)}");

            ElevatorPanel elevatorPanel = new ElevatorPanel(35);

            elevatorPanel.FloorButtons[0].Press();
            elevatorPanel.FloorButtons[12].Press();
            elevatorPanel.FloorButtons[17].Press();
            elevatorPanel.FloorButtons[30].Press();

            Console.WriteLine($"SelectedFloors: {string.Join(", ", elevatorPanel.SelectedFloors())}");

            var moveable = new Elevator.Elevator("Elevator 1", new ElevatorPanel(35), new StandardMovementSpeed());

            var controller = new ElevatorController();

            controller.AddMoveable(moveable);

            moveable.MoveTo(10);


            Console.ReadLine();
        }
示例#2
0
    private void InteractObjects()
    {
        RaycastHit hit;

        if (!isInspecting)
        {
            if (Physics.Raycast(playerCamera.transform.position, playerCamera.transform.forward, out hit, interactionDistance))
            {
                GameObject hitted = hit.collider.gameObject;


                if (hitted.GetComponent <IInventoryItem>() != null)
                {
                    //InspectItem(hitted.gameObject.GetComponent<IInventoryItem>());
                    inventory.AddItem(hitted.gameObject.GetComponent <IInventoryItem>());
                    DestroyObject(hitted.gameObject);

                    switch (hitted.tag)
                    {
                    case "Fita":

                        if (hitted.GetComponent <PickupItem>().id == 3)
                        {
                            SequenceManager.instance.Sequence27Trigger();
                        }

                        tapes.Add(hitted.gameObject.GetComponent <IInventoryItem>().id);

                        break;

                    case "Key":
                        keys.Add(hitted.gameObject.GetComponent <IInventoryItem>().id);
                        break;

                    case "Lanterna":
                        InspectItem(hitted.gameObject.GetComponent <IInventoryItem>());
                        lanternActive = true;
                        zippoActive   = false;
                        break;

                    case "Zippo":
                        InspectItem(hitted.gameObject.GetComponent <IInventoryItem>());
                        lanternActive = false;
                        zippoActive   = true;
                        break;
                    }
                }
                else
                {
                    switch (hitted.tag)
                    {
                    case "Gravador":
                        Transform tapePanel = hud.transform.Find("TapePanel");
                        tapePanel.gameObject.SetActive(true);
                        Cursor.lockState  = CursorLockMode.None;
                        Cursor.visible    = true;
                        isReproducingTape = true;

                        for (int i = 0; i < tapes.Count; i++)
                        {
                            Transform tape = tapePanel.GetChild(tapes[i]);

                            Button button = tape.GetComponent <Button>();
                            button.interactable = true;
                        }
                        break;

                    case "Gerador":
                        hitted.gameObject.GetComponent <Generator>().InteractGenerator();
                        break;

                    case "Panel":
                        if (keys.Contains(-8))
                        {
                            DoorManager.instance.LockUnlockDoor(-8, true);
                        }
                        break;

                    case "TV":
                        hitted.gameObject.GetComponent <Television>().ChangeState();
                        break;

                    case "Flammable":
                        if (zippoActive)
                        {
                            if (hitted.gameObject.GetComponent <FlammableObjects>() != null)
                            {
                                hitted.gameObject.GetComponent <FlammableObjects>().BurnMaterial();
                            }
                        }
                        break;

                    // ELEVADOR
                    case "Elevator Panel":
                        if (hitted.gameObject.GetComponent <ElevatorPanel>() != null)
                        {
                            ElevatorPanel elevator = hitted.gameObject.GetComponent <ElevatorPanel>();

                            if (elevator.activated)
                            {
                                aSource.PlayOneShot(Sons.instance.ElevadorBotao, aSource.volume);
                            }
                            else
                            {
                                aSource.PlayOneShot(Sons.instance.IdentificadordesenhaSenhaincorreta, aSource.volume);
                            }

                            if (elevator.id == 2)     // THIS ELEVATOR WAS BUGGED
                            {
                                if (tapes.Contains(3))
                                {
                                    elevator.activated = true;
                                    elevator.OpenElevator();
                                }
                            }

                            if (elevator.id == 1 || elevator.id == 4)
                            {
                                elevator.OpenElevator();
                            }
                            if (elevator.id == 3)
                            {
                                if (elevator.TimesClicked < 3)
                                {
                                    elevator.TimesClicked += 1;
                                }

                                if (elevator.TimesClicked >= 3)
                                {
                                    SequenceManager.instance.Sequence28Trigger();
                                }
                            }
                            if (elevator.id == 5)
                            {
                                SequenceManager.instance.Sequence31Trigger();
                            }
                        }

                        break;

                    case "Door":
                        if (hitted.gameObject.GetComponent <Door2>() != null)
                        {
                            bool unlock = false;

                            // EVENTO SALA VIVA ---
                            if (hitted.gameObject.GetComponent <Door2>().id == 4)
                            {
                                SequenceManager.instance.Sequence6Trigger();
                            }
                            // EVENTO SALA VIVA ---

                            if (hitted.gameObject.GetComponent <Door2>().hasAlarm)
                            {
                                if (hitted.gameObject.GetComponent <Door2>().id == 5)
                                {
                                    hitted.gameObject.GetComponent <Door2>().StartCoroutine(hitted.gameObject.GetComponent <Door2>().PlayAlarm());
                                    EventManager.instance.Event2Trigger();
                                }
                            }
                            else
                            {
                                if (hitted.gameObject.GetComponent <Door2>().isLocked)
                                {
                                    if (hitted.gameObject.GetComponent <Door2>().type == Types.Key)
                                    {
                                        for (int i = 0; i < keys.Count; i++)
                                        {
                                            if (keys[i] == hitted.gameObject.GetComponent <Door2>().id)
                                            {
                                                unlock = true;
                                                hitted.gameObject.GetComponent <Door2>().UnlockDoor();
                                                keys.RemoveAt(i);
                                            }
                                        }
                                        if (!unlock)
                                        {
                                            hitted.gameObject.GetComponent <Door2>().SoundLocked();
                                        }
                                        else
                                        {
                                            openingDoor = true;
                                            door        = hitted.gameObject;
                                            if (keys.Count == 0)
                                            {
                                                inventory.RemoveItem("Key");
                                            }
                                        }
                                    }
                                    else if (hitted.gameObject.GetComponent <Door2>().type == Types.Glass)
                                    {
                                        hitted.gameObject.GetComponent <Door2>().UnlockDoor();

                                        // EVENT
                                        if (hitted.gameObject.GetComponent <Door2>().id == 12)
                                        {
                                            SequenceManager.instance.Sequence22Trigger();
                                        }
                                        // EVENT
                                    }
                                }
                                else
                                {
                                    openingDoor = true;
                                    door        = hitted.gameObject;
                                }
                            }
                        }
                        else
                        {
                            openingDoor = true;
                            door        = hitted.gameObject;
                        }

                        break;

                    case "Gaveta":
                        openingDoor = true;
                        door        = hitted.gameObject;
                        break;

                    case "Cover":
                        timer = Time.time;
                        AudioSource audioSource = GetComponent <AudioSource>();
                        audioSource.PlayOneShot(Sons.instance.DutoTampaArrancada, audioSource.volume);
                        openingDoor = true;
                        door        = hitted.gameObject;

                        break;
                    }
                }

                //Debug.Log(hitted.tag);
            }
        }
        else
        {
            inventory.AddItem(inspectedInterface);

            DestroyObject(inspectedItem);
            inspectedItem = null;
            isInspecting  = false;
        }
    }
示例#3
0
 public Elevator(string descriptor, int numberOfFloors) : this(descriptor, new ElevatorPanel(numberOfFloors), new StandardMovementSpeed())
 {
     Panel = new ElevatorPanel(numberOfFloors);
 }
示例#4
0
 internal void SetCallbacks(ElevatorPanel elevatorPanel)
 {
     throw new NotImplementedException();
 }